GDC 2016

We'll be at GDC 2016 with the latest SprintR proto an demos showing it working for FPS , Racing, and Flight sim games. We've made amazing progress, and it's only getting better with each step!

By | 2018-01-06T03:38:49+00:00 February 8th, 2016|Project Updates|0 Comments

Next Version

We're currently working on the next version of SprintR, which includes improved internal and external mechanics. We've also updated some of the electrical components, and will be doing a software update as well. We've still working with a local company to give us high quality 3d printed parts, so here is a shot of the [...]

By | 2018-01-06T03:38:49+00:00 November 13th, 2015|Project Updates|0 Comments

SprintR + VR FPS Video

One of the key things about SprintR is that it makes Virtual Reality FPS games viable.  In these videos, the mouse is controlling the gun, the Oculus is controlling the head/VR, and the SprintR is controlling all character movement (walking/turning).  Both Peter and Nick did a test run of the FPS level. We learned a [...]

By | 2018-01-06T03:38:49+00:00 September 26th, 2015|Project Updates|0 Comments

Project Update

We announced SprintR a little while ago, and since then we’ve been working on it pretty diligently. We’re making progress, and wanted to show everyone what we plan to do with the controller. Currently, we’re working on a demo that shows off how it works. We’re also working on improving the controller by adding some [...]

By | 2018-01-06T03:38:49+00:00 September 18th, 2015|Project Updates|0 Comments

Recent Tweets

SprintR, LLC

23rd Floor Legg Mason Tower,
100 International Drive,
Baltimore, MD 21202